Scp containment breach mtf

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Once they escape, they are teleported back to the main game. Once he touches the player, they will be teleported to the pocket dimension where they must escape before they are killed. 106 takes the form of a rotting old man who will very slowly advance towards the player backed up by an eerie theme song. This is where the blinking mechanic comes into the game. SCP-173: The main antagonist and most prominent enemy in the game, being a large hostile statue that only moves when you're not able to see it.This blinking mechanic solely focuses on SCP-173, the game's main antagonist, and the bar can be manually refilled at any time by using eyedrops.

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The player can also blink manually with the space bar. Blinking is a large mechanic in the game, where they have bar that goes down non-stop, and when it reaches zero, the player blinks before the bar refills itself. The player has no means of defending themselves, and can only sprint, which is limited due to a stamina bar.