No actual gameplay yet, but all locations and interiors can be accessed for testing. There is support for Windows, Linux, and macOS. It is written in C++17 and uses SDL2, WildMIDI for music, and OpenAL Soft for sound and mixing. This open-source project aims to be a modern engine re-implementation for the 1994 video game The Elder Scrolls: Arena by Bethesda Softworks.